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Week 4

Lecture Notes

Innovation Management 

 

What is innovation? 

 

Innovation = 

Theoretical Concept  +  Technical Innovation  +  Commercial Exploitation 

 

What is innovation? (to me) 

Innovation is doing something well in a new & unique way. It needs to be deemed better than the previous thing and succeed in changing people's habits with the thing 

 

Types of Innovation 
  1. Product Innovation  EX: Creative SXFI Air --> Develop music based on the ear shape  

  2. Process Innovation  EX: 3D Printing --> Replace regular manufacturing processes like plastic molding  

  3. Organization Innovation  EX: Singapore Airline  Scoot, SIA Engineer &   

  4. Management Innovation  EX: Total quality management  6 Sigma  

  5. Production Innovation  EX: Quality Circles  Just-IN-Time  

  6. Marketing Innovation  EX: Leasing of Photocopier Pre-paid SIM Cared  

  7. Service Innovation  EX:  Grab --> Grab Food YouTrip --> Allow for seamless transaction between own home bank to other country's currency 

 

Dilemma of Innovation Management 

 

Stability vs Creativity 

How to be efficient while you are trying to be disruptive and be flexible? 

Clash in value and can be hard to reconcile 

 
Importance of Innovation 

 Rapid Market Changes Companies need to change Companies develop new products/service Establish to be the Market Leader 

 

EX: Huawei vs Apple, Airbus vs Boeing, and Grab vs Nets 

 

Disruptive Innovation 

 

Radical change that create new markets and significant changes especially for consumers.  

 

EX: 

Products: Hard Disk (5.25 - 2.5 - Solid state) One Pungol automated coffee machine Service: Social Media Advertising Bit Coin 

 

Is the Smart watch a disruptive Innovation? 

 

Sustaining Innovation 

Incremental Improvement to existing products/ services 

 

EX: Product: iPhone 4 –> 4s Service: McDonald's --> McCafe 

 

Product/Service Strategy 

Short term vs Long term 

 

Need for Innovation in an Organization Context 

 

Resources in Company: Knowledge, Skills, Money, Market Experience 

 

Personalities required in Company: Inventor, Entrepreneurs, Business Investor 

 

Skills Essential in Innovation Management: Virtual Management, Managing without Authority, Shared Leadership, Building Extensive Network 

 

New Product/Service Innovation 

 

New Product Development 

It is a sub-process of the innovation process. The five basic decision (Krishnan & Uldrich, 2001) to be made are: What are the target values of the product attributes? What will the product concept be? What variants of the product will be offered? What is the product architecture? What will be the overall physical form and industrial design of the product? 

 

Product Strategies are influenced by the following factor: Corporate Planning Market Planning Technology Management Opportunity Analysis Serendipity 

 

Classification of New Product 
  1. New-to-the-world 

  2. New product lines (new to the firm) 

  3. Additions to existing lines (line additions) 

  4. Improvements and revisions of existing products 

  5. Cost Reductions 

  6. Repositioning 

 

The Valley of Death 

The process involves many steps.  

Fraught with Uncertainty: Market Potential vs Product/Concept failure 

Many product ideas and innovation will die before reaching the end 

 

Reasons for New Product Failure 
  1. Nothing New 

  2. Lack of Management Support 

  3. Inadequate Budget for development 

  4. Poor Market Research, Positioning 

  5. Did not involve customer 

 

Packaging In NPD 

Principles of Packaging: Protection, Identification & Containment 

 

Characteristics of Packaging 

Dispensing, Storing, Stability, handling, Opening/Resealing. After Use & Secondary Use, and Disposal 

 

Product Rejuvenation 

EX: Pokka 

Create packaging that create alternative use for material and identified as uplifting and useful 

 

Marketing and R&D Interface 

Marketing:  

Focus on Short time spans 

Talks about product benefits and market position 

 

R&D: 

Have longer time frame 

Talk about performance and specification 

 

Growth in Service 

The main change in development of the economies over the past 20 years has been the growth of knowledge based economy 

 

Characteristic of Customer innovation Service 

 Operation Staff Intangibility Heterogeneity Simultaneous production and consumption Perishability 

 
Technology and New Service Development 

Marketing Department + Technology Department = New Service Development Team 

Technology has become the most significant enabler of innovation in services 


Reflection & Tutorial

Research to find 3 products/services that are considered as disruptive innovation 


1. Netflix vs Blockbuster, Movie theater, Television


It first started as a DVD rental model in which consumers could select their movie they wanted and the DVD would be conveniently mailed-out. But recognizing the trend towards digital, they switched to digitally steaming their movies. Netflix disrupted traditional video rental stores, movie theaters and traditional TV programme. Now the whole landscape of movies has largely now focused on streaming services


2. Apple iPod & iPhone, App Store vs Camera, Radio, Games 


Allow for carrying of music streaming, camera, etc easily. Created a new industry of apps for the iPhone. 


3. FedEx vs Mail delivery 

It is a renowned logistics and delivery company, is recognized as a disruptive innovator that transformed the industry by introducing the concept of “express” mail delivery. It provided customers with faster and more reliable shipping options. This innovation not only improved the efficiency of global trade but also had a significant impact on e-commerce and supply chain management 

 

Research to find 3 new products by entrepreneurs with design background. Or, Alternatively, a designer who has collaborated with a big company to bring out a new product 


1. Pinterest by Evan Sharp 


He studied architecture and moved on to be a product designer at Facebook. Started Pinterest as a side project with 2 friends. 


Pinterest is one of the largest social networking sites, sneaking up on Facebook and Twitter. Its website and mobile app enables users to collect and share their favorite images of events, interests and hobbies. In large part due to its simplicity and beautiful execution, Pinterest has quickly skyrocketed to success, with more than 100 million users and $11 billion valuation 


2. Kickstarter by Charles Adler (cofounder) 


A trained graphic designer, Charles cofounded the online art publication Subsystence, as well as Source-ID, an independent interaction design studio.   


Today, Kickstarter is the world's largest funding platform for creative projects. Since its launch in 2009, more than 10 million people have pledged over $2 billion to support over 98,000 creative projects from the worlds of music, film, art, technology, design, games, fashion, food, publishing and other creative fields. 


3. Airbnb by Brian Chesky and Joe Gebbia 


Met at the Rhode Island School of Design where Brian received a Bachelor of Fine Arts in industrial design, and Joe earned dual degrees in graphic design and industrial design.  


Last summer, nearly 17 million people worldwide booked their guest stays with Airbnb. It is active across 150 countries, projected to bring in $900 million in revenue for 2015, and is considered the third most valuable privately held startup. 

 

 

Research to find three new services where customers are co-creators 


1. Canva 


Consumers can create and share content (templates, elements, etc) that others can use Designer sharing ground  


2. IKEA 


Co-create IKEA: 

  • Asking customers for product idea suggestions 

  • Running IKEA Bootcamps to work with entrepreneurs 

  • Collaborating with university students on product solutions 

  • Connecting with innovation labs around the world  


3. BMW & Local Motors 


In 2010, BMW announced its first-ever open innovation contest: ‘Tomorrow’s Urban Mobility Services’. Launched within BMW’s Co-Creation Lab, the contest was an opportunity for fans and customers to share their product ideas and opinions with BMW.  This contest gave consumers the opportunity to get intimately involved in the design process from start to finish and created a real incentive for die-hard fans to contribute their ideas. 

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