Semester 2 Design Thinking (General Class)
Week 1
In our first lesson back to school, Micca did a little thought experiment with the class as a warm-up.​ We had to close our ideas and Micca would provide us with some prompts. She first got us to imagine our journey home and be aware of the people around us, what we are wearing etc. From there she just continues to lead us towards different points of our journey in life and asks us to imagine the future that we will have. Overall, this exercise was pretty chill and it really allowed me to stretch my imagination and reflect on the current stage in my life and where I would like to go. From there, it leads to the concept of our assignment.
ASSIGHNMENT:
The assignment we were given was related to the future and how we would reimagine it. This was an open-call project in which students can submit their own works regarding the future and art. The selected works will be compiled into an art book. We were grouped into teams of 2 to 3 and we have to research and present our ideas in 3 weeks' time. I was grouped with Shira, Akashaya and Disha for this project and we will be discussing ideas for this project together.

Week 2-5
For the next few weeks, I and my team worked on our proposal for the 2108 Art Book. Weeks 4 & 5 were when we presented our proposal. For this project, we decided to focus on the theme of Redesign: How can art transform the landscape of Singapore as creative youths grow and contribute to the development of our nation? From the main question, we broke it down into 3 questions to better understand the prompt. From there we decided to do more research on what was the current landscape of Singapore's art scene. In order to do so we took a deeper look into its history to see how we ended up here.


From the research that we did, we saw how the SG government was looking to improve the layout of public spaces and want to make SG into a walking city. We also thought of incorporating art into the spaces to encourage people to walk. So the concept was to make public spaces into art museums, basically redefining the medium that art is seen and appreciated.


Afterwards, from our design direction, we started to do more research on the type of art movement we think could be incorporated in the future and the things that would change for public spaces.

This was the proposal that we presented. It contains the research that we did as well as the proposal sketches our team made. Overall the presentation was good. On my end, I was given the feedback to try and engage the audience more when presenting and to not downplay my work. Additionally, for my own sketch, I should try to add a bit more realism to the sketch and not use such bold outlines.
Week 6
Research-driven design is used to understand your target audience's true need. It is an approach to design that incorporates research methods into the design process to obtain measurable data.
Research Method + Design Process = Measurable Results
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Research is essential in solving problems and without it, you will be unable to effectively solve the problem. It allows you to frame the problem, gather the context, and understand the people you are designing for. It gives you the means to make informed decisions that align with your target audience. Additionally, it will better communicates your project to clients, and stakeholders.
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From the research, we can form a persona. Persona must have demographics and psychographic.
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Research -> Insight -> Creativity -> Impact
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Research is a qualitative activity and doesn’t always guarantee results. But it can lead to success and help to predict it.
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Person-first Design employs research to help creative teams understand the needs, behaviour, culture and context. It provides:
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Deeper understanding
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Create a successful matric
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Leads to new questions
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Better understanding of context
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Validations and prevents costly flaws
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Greater customer satisfaction
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User- centred design incorporate research throughout the process. It aims to serve the needs of the target audience
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Human-centred design puts all the needs of all people, regardless of ability, age or education. It creates designs through an iterative process. (Works for everyone) Design for all, universal design. It is usually the moral and ethical approach for most businesses that are targeted for most designs.
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There are many Emerging Opportunities that come from Design Research such as Experience Design. Experience Design is driven by empathy. Design is an opportunity to allows us to change the world
Secondary Research
Examples: Book, journal, published literature, ‘grey literature, website, reports
Readings.design
Consider the Who, when, how why?
Week 7
This week was a short lesson as it was simply to brief us on what we had to do to follow up on our project. We were suppose to continue researching the project and come out with an environment for our idea to be incorporated and the persona that would live in said world. We could use AI to come up with the concept art for our project.
Week 9-10
On Week 10, we had to present our AI-rendered environment image as well as our environment image and our Persona image and write up.



Week 11
This week we had to present what we were tasked to do last week which was to do a 3-panel storyboard depicting how our persona interacts with the space. Below is my attempt at it. After that, we had a review on our story board and we given feedback on our work.


My 3 Panel Story Board
We as a team also did some more work refining our environment image and persona which we did use to help us with our story board above.

Persona Image

Environment Image
Week 12 Onwards
After that we moved towards the final submission for this project. So we did our final ideation and final submision.

Final Persona Image

Final 3-Panel Story Board

Final Write Up

Final A4 Poster